#pragma once
#include "Singleton.h"
#include "save_data_def.h"

class save_data_x
{
public:
    save_data_x();
    ~save_data_x();

    bool Save();
    bool Load();

private:
    bool _GetPlayerInfo();
    bool _SetPlayerInfo();

private:
    CString m_sPath;
    SaveDateHead head;
    SaveDateBody body;
};

typedef Singleton<save_data_x> save_data;
